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These games have the potential to be the first in a new wave of immersive worlds that give more control to the players. Using the latest simulations, graphics, and other technologies, BLOCKLORDS creates more immersive worlds and more opportunities for players to shape their stories. As part of a new generation of up-and-coming games, it uses innovative technology to create immersive experiences that give more control to the players. The full release of BLOCKLORDS is expected later this year, and gamers around the world are invited to join BLOCKLORDS to build the game in anticipation.īLOCKLORDS is a multiplayer strategy game designed with a simple principle: “Fun Conquers All”. The BLOCKLORDS community beta release is a significant milestone for the studio and showcases the scale of what they are building together with their community ahead of the full game launch. I worked using Adobe Premiere Pro, After Effects, Photoshop, Camtasia, Fraps and also worked with an in-house custom designed in-game camera system.MetaKing Studios, the game developer focused on gaming, entertainment and fun community experiences for gamers, has released the Community-Beta version of its highly anticipated game, BLOCKLORDS, exclusively to their community first. I worked closely with the web content team, as my trailer releases were loaded onto our main game page. I also worked closely with the audio team, who created bespoke music & sound effects for each project. I met with game directors, developers, and graphics artists to discuss ideas and direction of each trailer, but would then have the responsibility to film, coordinate the shoot, edit the footage and produce the final trailer for the release of the product. My work here was fairly autonomous, I project managed my own schedule and considered myself proactive in getting everything achieved to the deadline at the highest possible standard. I created new and exciting trailers for the MMORPG Runescape, focusing on newly released and up and coming content, whilst also working on trailers for their mini web games at , new releases on the iPhone and any future games that were in production. For this Editor/Producer role I was based in Cambridge in one of the top UK games studios.
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